The last, but certainly not the least, this slow little guy has finally decided to pop his head out!
Little though he may be, this is one of the most aggressive pieces in the game. The ability to raise any single space on the board by two levels can keep your opponent out of that square for a couple turns. On a square board, covering any square means you are always within two rows, and the turtle likes to take those rows away! He can also raise the lowest squares on the board to be able to meet your own building needs, but remember, though powerful, it is only one square, so be precise in your placement!
Similar to the Beetle, the Turtle needs to find that right spot in order to be a worthwhile scoring piece. If you are looking to score a point from the Turtle, keep an eye open for rows where you have three of your own color. You can always try to be crafty too, and have the Turtle set up one of your larger pieces next turn!
Similar to the Beetle, one square at the end of the game is worth a spread of two points. Unlike the Beetle, the Turtle is by no means a passive piece. The Turtle likes to claim a square, and defend it right up until the end of the game. He does this by making opponents take their time to build on top of him.
The Turtle is a "large piece killer". It is possible that by playing the Turtle, you can eliminate not only the square it occupies, but many of the surrounding squares too! Being two squares tall essentially says, "Hey opponent, have a nice time taking multiple turns to cover THAT thing!" Play it mid game to really trip up your opponents, and they might be forced to have to waste their Turtle or Beetle.